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61. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Roenok Baalnorn wrote: Im honestly speechless. This is going to completely change Eve and im not so sure that its going to make it better. Going F2P has never been a good thing for any game ive ever played. Its always ended with the game being ...
- by Eli Stan - at 2016.08.31 17:42:11
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62. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Jed Airtech wrote: Can we train alpha skills on alts on accounts with an active subscription but who do not have an active training queue? No. Unless you purchase a multiple training certificate. All characters on an account are Alpha, or all ...
- by Eli Stan - at 2016.08.31 17:38:19
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63. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Lunarstorm95 wrote: These is much better ways to pull in players then going this f2p system The big fights of eve past is what drew people in. News exposure, media, eve in its glory. Without big fights anymore less people are hearing about the...
- by Eli Stan - at 2016.08.31 17:19:41
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64. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Maekchu wrote: Eli Stan wrote: Irregessa wrote: Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors...
- by Eli Stan - at 2016.08.31 17:15:35
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65. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Irregessa wrote: Restricting skill extractors shouldn't be an issue, since you need 5.5m sp on a character to use one to begin with. As long as the Alpha clones can't reach that level of sp, skill extractors are moot. An Alpha can reach more t...
- by Eli Stan - at 2016.08.31 16:21:13
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66. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Darkwing Fiftytwo wrote: What about limiting system access to high-sec or high/lo-sec?? Is that a good or bad idea? Bad idea, IMO. I want Alpha characters to join me in nullsec to experience the area, to either fleet up with me or to shoot me.
- by Eli Stan - at 2016.08.31 16:13:27
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67. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Valterra Craven wrote: Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you? From the dev blog: " As you know, EVE is...
- by Eli Stan - at 2016.08.31 16:07:00
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68. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Interesting. So far, I cannot think of any major objections. I will try to think of ways this can be abused, but barring that I don't see it being a bad thing. I think it'd be fine for unlimited Mega clone clients to run along with a single Alph...
- by Eli Stan - at 2016.08.31 14:49:33
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69. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
What if the command bursts were given an optimal similar to the currently proposed ranges, but then also had a falloff that's 2x or 3x the optimal?
- by Eli Stan - at 2016.08.30 16:46:25
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70. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Dunk Dinkle wrote: Overall, it's a good plan to get ships providing boosts into the fight. I do hope you reconsider how you are handling Wing Command and Fleet Command skills. Fleet Command is a 12x skill and required months of training. For ...
- by Eli Stan - at 2016.08.29 22:18:00
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71. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Chris Kelvin wrote: Huydo wrote: It seems this game really wants that we get rid of it...n++ Yep. It's going to be really funny as they laugh at us and ask if they can have our stuff; right up until they start complaining about no conten...
- by Eli Stan - at 2016.08.29 21:59:05
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72. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Jeinvay Kunsu wrote: But if it really makes you happy, here's a real simple suggestion: If CCP REALLY wants to change how one initiates boosts, make the modules use scripts, not ammo that needs to be reloaded. That way, at least we can st...
- by Eli Stan - at 2016.08.29 20:27:53
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73. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Ripard Teg wrote: Looks really good, with one extremely glaring exception. What was the justification for reducing Command Ships from three Links to two, other than forcing gangs to bring multiples? Or was this just a typo? It's because tw...
- by Eli Stan - at 2016.08.29 20:19:43
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74. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Zappity wrote: Will the Titan Effect Generators affect everybody in range or just your fleet? If it is everyone (like wormhole effects) then it could be pretty powerful. From the dev blog: "Unlike Command Bursts, Effect Generators impact A...
- by Eli Stan - at 2016.08.29 19:53:20
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75. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
yuma detog wrote: Why are the new boosters the only module so far that are range-limited (unlike boosts right now) and that discriminate between friends and foes (unlike any other weapon, Aoe or targeted)? Making sure your booster stays withi...
- by Eli Stan - at 2016.08.29 18:43:10
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76. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
With apologies to CASMA (more about that below) my initial reaction to these changes is very positive. Last night a Fed Navy Comet came into my system so I undocked a Comet of my own while looking forward to some 1v1 action. As I was calculating a...
- by Eli Stan - at 2016.08.29 17:13:10
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77. Magic barrier of 20M ISK / 1h what i'm doing wrong ? - in EVE General Discussion [original thread]
I made 35m to 50m ISK/hr running L4 missions in a Gila. (Not counting the time and effort to build and sell the faction items from the LP store.) I made 1b ISK/wk doing station trading which required about 40min/day, so that was about 214m ISK/hr...
- by Eli Stan - at 2016.08.29 15:29:37
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78. This citadel thing doesn't look that great to me anymore - in EVE General Discussion [original thread]
Two bits of POS functionality should be coming to the new deployable structures this year. Industrial Arrays will be "Fall 2016" http://updates.eveonline.com/coming/fall/
I assume these will have bonuses to manufacturing and research, maybe re...
- by Eli Stan - at 2016.08.29 15:11:36
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79. Does CAS have a higher retention rate than the others? - in EVE General Discussion [original thread]
Solecist Project wrote: "CAS has passed a threshold where activity is pretty much self-sustaining" what does this mean? It means that fleet activity is generated from the bottom up. It doesn't require particular characters egging on other CAS...
- by Eli Stan - at 2016.08.24 23:45:55
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80. Does CAS have a higher retention rate than the others? - in EVE General Discussion [original thread]
Solecist Project wrote: If you add paragraphs after the points it would be perfect. Your reasons are well noted, but they're also irrelevant. The point, of which we all benefit when we work together, is to increase retention rate. No one mean...
- by Eli Stan - at 2016.08.24 20:46:57
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